Some screenshots from the upcoming game Rain of Reflections by Lionbite Games which I worked on a few months back.
Substance Designer and Substance Painter aswell as Photoshop was used for texturing,
Marmoset was used to bake the normal and AO map aswell as the support maps used during texturing.
Modelling software used is Maya and Zbrush and the engine used is Unity.
I worked on the environment during my intership and employment at Lionbite.